Saturday, June 25, 2005

Civilization III


Tips for building a better Civilization in a Dangerous World
CivIII Strategy Tips



We hold these truths . . .
CivIII Games

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4 Comments:

At 9/26/2005 8:19 PM , Blogger Zachriel said...

Hi Rodrigo, the Civlord,

As always it depends on the position. Most players consider artillery to be too slow and weak to be effective. As you know, long wars can often result in war weariness.

I find artillery to be quite useful, though, especially in a tough position. If you are playing defense, or the battle lines are static, then artillery doesn't have to move quickly. Generally, cavalry is easier to wield successfully when on the attack. Be sure to take advantage of their retreat ability.

Shaka Reminds Himself of the Swahili proverb, there is no bad patience. Gather your strength into a Great Fist -- then strike. Not before.

Shaka's Fist!

 
At 9/26/2005 8:31 PM , Blogger Zachriel said...

Here is an example of Rifle, Cavalry and Cannon from Shaka's Fist, We Meet at Samarra.

After the initial Cavalry advance captured Samarra, the Cannon and Army were brought into position overlooking Ellipi, while the damaged units moved back to friendly territory for bivouacking. By the time the Cavalry had regained their full strength, Ellipi's Rifleman defenses had been considerably reduced.

 
At 9/27/2005 8:07 PM , Blogger Zachriel said...

rodrigo sobota: "In the ancient times, for example, most tiles in enemy territory don`t have roads. This is a great problem if you want to use catapults to damage your adversaries."

Catapults are not always appropriate. You might use them to harass the enemy during a long siege, or to weaken a key enemy defense. But for a fast advance, many players consider them too weak to bother.

rodrigo sobota: "But, in the early Middle Ages, come the musketmen. It is a great problem to attack them without artillery until you discover cavalry."

Quite so. The advantage in warfare has historically shifted from offense to defense and back. In particular, gunpowder weapons are primarily defensive weapons.

The best tip would be to avoid war until you have an advantage in the technology of attack. If forced to fight before you have gained such an advantage, fight defensively to sap the enemy's strength. Artillery can be quite useful on defense, and are easy to move on friendly roads. Mounted units are also very useful as they can often retreat to safety.

Once having attained a significant technological advantage on attack, you should aim to fight short wars of aggression.

rodrigo sobota: "how deity level players can play on deity"

Very carefully.

 
At 10/06/2005 3:14 PM , Anonymous Anonymous said...

hi Zachriel, it's dominus romae! I can see you weren't posting too much these times, but I really found your game great! BTW, Are you tuned with the latest civ4 screenshots and news? Only 19 days, so, like rodrigo sobota said, we are going to see some story from you again. At least tha's what I hope...

 

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