Civilization, Mutagenation and more!
Labels: Civilization, History
posted by Zachriel @ 6/25/2005
Very good, Zachriel! I just have a question: In the early industrial ages, is it worth to wait for the cannons to go the front, or is it better attack just with the cavalry? It is a great problem to me until I get infantry and artillery. Then I launch some infantry attacks along with some artillery fire, but until I get tanks, attrition is frequent and the advance is slow. However, I would like to know how to use cannons and artillery with fast units efficiently. At least until I get bombers...
Hi Rodrigo, the Civlord, As always it depends on the position. Most players consider artillery to be too slow and weak to be effective. As you know, long wars can often result in war weariness. I find artillery to be quite useful, though, especially in a tough position. If you are playing defense, or the battle lines are static, then artillery doesn't have to move quickly. Generally, cavalry is easier to wield successfully when on the attack. Be sure to take advantage of their retreat ability. Shaka Reminds Himself of the Swahili proverb, there is no bad patience. Gather your strength into a Great Fist -- then strike. Not before. Shaka's Fist!
Here is an example of Rifle, Cavalry and Cannon from Shaka's Fist, We Meet at Samarra. After the initial Cavalry advance captured Samarra, the Cannon and Army were brought into position overlooking Ellipi, while the damaged units moved back to friendly territory for bivouacking. By the time the Cavalry had regained their full strength, Ellipi's Rifleman defenses had been considerably reduced.
It is great to have some tips :), naturally. But, As I saw in the story, there were already some rails that increased the speed of the artillery. main problem is: what if the enemy has an underveloped road network? In the ancient times, for example, most tiles in enemy territory don`t have roads. This is a great problem if you want to use catapults to damage your adversaries.But, in the early Middle Ages, come the musketmen. It is a great problem to attack them without artillery until you discover cavalry. And the road network still does not cover the enemy empires in a satisfactory way. So, if you want to give a decisive strike, you will have to wait for the catapults to come. And that takes too much time, so the enemy can counter-attack, and turn the war into an attrition. War weariness will be high.
Zachriel, these stories are great! I have a question: how deity level players can play on deity :)?
rodrigo sobota: "In the ancient times, for example, most tiles in enemy territory don`t have roads. This is a great problem if you want to use catapults to damage your adversaries."Catapults are not always appropriate. You might use them to harass the enemy during a long siege, or to weaken a key enemy defense. But for a fast advance, many players consider them too weak to bother. rodrigo sobota: "But, in the early Middle Ages, come the musketmen. It is a great problem to attack them without artillery until you discover cavalry."Quite so. The advantage in warfare has historically shifted from offense to defense and back. In particular, gunpowder weapons are primarily defensive weapons. The best tip would be to avoid war until you have an advantage in the technology of attack. If forced to fight before you have gained such an advantage, fight defensively to sap the enemy's strength. Artillery can be quite useful on defense, and are easy to move on friendly roads. Mounted units are also very useful as they can often retreat to safety. Once having attained a significant technological advantage on attack, you should aim to fight short wars of aggression.rodrigo sobota: "how deity level players can play on deity"Very carefully.
Catapults are not always appropriate. You might use them to harass the enemy during a long siege, or to weaken a key enemy defense. But for a fast advance, many players consider them too weak to bother. You seem to use them very much, especially in the Bushido, Gotm. Sometimes they are needed to weaken a stronghold or to support the infantry in attacks. See the example of Beijing. Sometimes (sometimes...) they are useful.Quite so. The advantage in warfare has historically shifted from offense to defense and back. In particular, gunpowder weapons are primarily defensive weapons. The best tip would be to avoid war until you have an advantage in the technology of attack. If forced to fight before you have gained such an advantage, fight defensively to sap the enemy's strength. Artillery can be quite useful on defense, and are easy to move on friendly roads. Mounted units are also very useful as they can often retreat to safety. I agree with you. Just take the example of a formation of musketeers. If they are garrisoned and ready to shoot in a fortification, a great number of attackers will be needed to destroy them. This attaque a l'outrance strategy continues troughout the ages. Particularly, the game is very realistic with the WWI battle scenario. Cavalry was now incapable of attacking and destroying the infantry as it was before. So, the infantry was assigned with the difficult task of destroying enemy fortifications and positions. This ended in heavy casualties. Now, see the example of Civ3: Cavalry rules until you get infantry. Then, until the marines or tanks, you must have an immense numerical superiority to attack your enemy succesfully. Sometimes you will only get tanks by making infantry warfare first. In one of my games, I used artillery and infantry to destroy the celts and take control of a source of oil. Luckily they were inferior... But I mostly use infantry, because there is always the temptation of attacking a city with cavalry before defensive units can arrive. If I can get it, then I have no conditions of holding it :)...Once having attained a significant technological advantage on attack, you should aim to fight short wars of aggression.Or total destruction. Remember, destroy the enemy while he is not able to do the same with you. If you don't destroy him, then who knows if he is not going to achieve superiority in the future?Very carefully. There are some great stories in CFC. Just see "Now this is a bad start!" by tricky. The man was simply going to play another deity game when he got stuck in a small peninsula with an egyptian blockade. Simply because of the its great advantages common at this level of gameplay, the egyptians founded several cities and would absorb the human player. But, in the end, he won. Because he was smarter than the computer player :). I can see if I obtain the links.
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I was a bit confused with inserting links, my keyboard does not work and I screwed up my entire post :(. I don't have time for Civ now, but later in the night I can post the links. Zachriel, our greatest hope is that one day you will be back to the CFC. With Civ4, you will post new stories and tips. The world will never again forget the Storyteller God Zachriel, who has been right busy "conquering the world" but he will return, and will give us enlightement and wisdom with his strategies and fun with his games. And this time, he won't be a spaniard pretending to be a God :). And, how do I insert links. I am typing this in another computer with a different keyboard, so I am a bit confused with the letters. I will be posting some comments tonight, especially about your deity games. One day, I would like to win on deity too :).
Zach (can I call Zach?) here are the links:http://www.civfanatics.com/civ3/reference/A great story by DVD-IT (played in PTW expansion).http://www.civfanatics.com/civ3/reference/Rome Deity + UGLY Start. Played in the original Civ3 version (vanilla).
hi Zachriel, it's dominus romae! I can see you weren't posting too much these times, but I really found your game great! BTW, Are you tuned with the latest civ4 screenshots and news? Only 19 days, so, like rodrigo sobota said, we are going to see some story from you again. At least tha's what I hope...
Zachriel, I was thinking about creating a scenario for you to play. If you have time, then contact me. BTW, do you have PTW and Conquests expansions? Well, they really improve gameplay...Sorry for the wave of posts, but I am always looking for more information :).
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